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Forum Newbie
      
Group: Forum Members
Last Login: Wednesday, July 05, 2006 7:18:06 AM
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Hello,
I can't get the OGG sound to work, as mentioned in the documentation.
My File Structure looks as follows:
...\Hexen II\data1\mod\track02.ogg ... track17.ogg
...\Hexen II\portals\mod\mp_track02.ogg ... mp_track12.ogg
I only get music when selecting CD or MIDI
Am I doing something wrong ??
Vorph
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Supreme Being
      
Group: Administrators
Last Login: Thursday, June 03, 2010 10:05:38 AM
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| It could be that the FMOD sound system thats running the music didnt initialize on your soundcard. When the engine starts ip, take a look on the console, you'll see FMOD init code.. what do you see there?
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Forum Newbie
      
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Last Login: Wednesday, July 05, 2006 7:18:06 AM
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Hi there,
you're right, FMOD failed to initialize
Any ideas ?
Vorph
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Supreme Being
      
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Last Login: Thursday, June 03, 2010 10:05:38 AM
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| No ideas in the short-term. Im planning to soon (next version) replace FMOD and the old Hexen2 (Quake) sound system with OpenAL. That should solve the problem.
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Forum Newbie
      
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Last Login: Wednesday, July 05, 2006 7:18:06 AM
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Hi,
mmh, Im looking forward to the next version... In the meantime I'll play the game with the
MIDI Soundset... 
Keep up the good work
Vorph
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Forum Member
      
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Last Login: Wednesday, August 01, 2007 8:38:46 AM
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| Where can we find ! All soundtrack of Hexen II and Hexen II Portal of Praevus. To put into the sound folder for playing music with ''MOD'' music type ! Thank for your help !
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Supreme Being
      
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Last Login: Thursday, June 03, 2010 10:05:38 AM
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| I havent investigated this, but Ive created my own PAK files for the original and Portals in OGG, but distributing them might be an issue, since that might be breach of copyright.. Thats why Ive invested time adding in the document an how-to, to create such a file(s) if you own Hexen2 and/or Portals.
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Forum Newbie
      
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Last Login: Saturday, October 11, 2008 10:20:24 PM
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I was having the "FMOD Initialization" error that was preventing playback of the redbook audio in mp3 or ogg format was well. What fixed it for me:
1. go to windows start menu and select "run."
2. type "dxdiag" without the quotes to invoke the "DirectX Diagnostic Tool."
3. Go to the "Sound" tab and move the "Hardware Sound Acceleration Level" slider from "Full Acceleration" to "Basic Acceleration." This allowed "Direct Sound" and "FMOD" to both initialize with perfect game audio and redbook mp3/ogg playback. The setting doesn't require a reboot so you can easily set it back to "Full Acceleration" once you're done playing.
Note: If you move the slider all the way to the left and select "no acceleration" then the engine will not initialize "direct sound" but instead go into "Wav Sound" mode which will most likely still work but sound horrible. Again, for for me "Basic Acceleration" was the only setting that worked for me while still having perfect game audio as well as mp3/ogg playback for redbook audio.
I was running a Sound Blaster X-FI Xtreme Gamer sound card with latest drivers on XP Pro 64bit x64 with Aug 2008 build of DirectX 9.0c.
many thanks Korax for all your hard work - looking forward to your new engine.
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Supreme Being
      
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Last Login: Thursday, June 03, 2010 10:05:38 AM
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Thanks for that bit of information.. I totally forgot about testing out that! And it will very likely help resolve the issue most of that time.  The new engine will have none of the issues, but all of the benefits and more. I've done my first testing on "uqeMaps" and so far I've been able to fully convert my test Quake1 map to Q3A.. and its actually rendering! Today I'll be sorting out the sky rendering shaders then doing some testing on making sure all the lighting is as close as possible to the original. The good thing is, if this testing is successful, and I decide on supporting Q3A's BSP format, it will add all sorts of possibilitis to Quake1 and ultimately Hexen2.  Once I'm happy I'll write-up my next journal entry on the subject.
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