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DM Map Release: Dram13 Expand / Collapse
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Posted Wednesday, October 07, 2009 5:24:02 AM
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Here's a DM map I made a while back for my Hexen II ubermod: Peanut...

Nice outdoorsy place with a road, a cave, a cottage, a pond and some wilderness to fight around.

See attachment. Enjoy!

Hexen II

  Post Attachments 
dram13.zip (95 views, 302.38 KB)
hexen12.jpg (124 views, 108.61 KB)
hexen09.jpg (121 views, 87.23 KB)
Post #648
Posted Thursday, October 22, 2009 11:26:42 AM


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And how to use it? how to run that map? how to start new game on these map? i cant (((
Post #649
Posted Monday, October 26, 2009 2:41:19 PM
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Hey always nice to see new hexen2 maps.
Good job!

But there is a lot of space for improvement:
Light:
looks way to contrasty, general rule is never to make areas that are completely black or fullbright. So a strategy is for example to make tiny little light spots somewhere in the outdoor area. Like torches near the path or something like that.

You need to put an info_player_start entity somewhere as spawnpoint for SP (just for testing)
I think it is the problem RaVeN has.

The water looks a bit too comic like.
In the house I would put chairs and tables as entities instead of actual brushwork.
And I would use varying textures for the ceiling and walls, looks more realistic.
Post #650
Posted Monday, October 26, 2009 3:50:19 PM


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Now i am run these map in deathmatch mode thx.
Post #651
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