Unofficial Quake Engine - Forums
Home       Members    Calendar    Who's On
Welcome Guest ( Login | Register )
        



Quake2 BSP Renderer + source code Expand / Collapse
Author
Message
Posted Thursday, May 07, 2009 12:31:16 PM


Supreme Being

Supreme BeingSupreme BeingSupreme BeingSupreme BeingSupreme BeingSupreme BeingSupreme BeingSupreme Being

Group: Administrators
Last Login: Thursday, February 25, 2010 5:04:01 PM
Posts: 180, Visits: 528
I'm releasing during the next week or two a fairly complete Quake2 BSP Renderer including its source code under GPL. Its basically a test renderer I built from scatch to see how XNA and Shader Models work. I'm planning to re-write the whole Quake2 game to C# and XNA in my sparetime once this is released.

I will also be adding loading pathways for Quake1 and Hexen2 with this coming project.

Post #631
« Prev Topic | Next Topic »


Reading This Topic Expand / Collapse
Active Users: 0 (0 guests, 0 members, 0 anonymous members)
No members currently viewing this topic.
Forum Moderators: Korax

Permissions Expand / Collapse

All times are GMT +2:00, Time now is 1:58pm

Powered by InstantForum.NET v4.1.4 © 2010
Execution: 0.031. 3 queries. Compression Disabled.