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A question about UltimateQE Expand / Collapse
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Posted Saturday, September 13, 2008 10:23:29 AM
Forum Guru

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Can UltimateQE run .bsp files or is it necessary to convert them previously,
or does Ul.QE convert the files bevore loading?
And How close to the look and feel of quake-engine HexenII will it be?
Post #591
Posted Saturday, September 13, 2008 1:35:31 PM


Supreme Being

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Within the next two weeks I will be experimenting with it by writing a Quake1 BSP decompiler. This tool will decompile the BSP and output a Quake3 MAP format file, ready to be compiled by the standard (or modified) Quake3 BSP compilers.

I will work out how much changes needs to be made to get the lighting match the original BSP. As for the rest, it will match 100%.

I'm not sure yet, but it will likely be an external process to convert the BSP' as it needs to run through the Q3A compilers, which might take a while.. this means its not a good idea to have it as part of the engine start-up process.

The tool itself will be a windowed .NET application where you can choose the input and out paths with a compiler button and related stuff to make the conversion process as easy as possible.

Post #592
Posted Monday, October 06, 2008 7:53:30 AM


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Theres a few screenshots of the uqeMaps tool over on my journal.
Post #593
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