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Hexen II model editor Expand / Collapse
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Posted Friday, May 23, 2008 7:29:50 PM
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My map is not really progressing at the moment I'm struggling with hom effects and such stuff. Unfortunately I have to rebuild everything. And I also have very little time because I have to do civilian service. (Instead of going to the military)
It's the map I started mapping so im unsatisfied with the amateurish brushwork. I can do it a lot better now. I will do a complete rebuild, but that takes a lot of time

http://rudl.quaddicted.com/



Post #540
Posted Friday, May 23, 2008 8:38:26 PM


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hey thanks man, ill give it a try and let you know how i like it


EDIT: this is a very cool map, ive played it before, however when i leave the sewers part of it it crashes, is this the end of the map?


keep up the good work


Come Join The Fun Every Weekend @ The Portal Of Samkov - My Hexen II Server. PM me for more details

Post #541
Posted Friday, May 23, 2008 9:39:33 PM
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NO don't play it again, no changes have been made since the version that crashes. But thanks for feedback.
Post #542
Posted Sunday, May 25, 2008 4:01:27 PM


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hey anytime, the map is great, and id like to host it on my server sometime if its available in DM when its all complete


great work


Come Join The Fun Every Weekend @ The Portal Of Samkov - My Hexen II Server. PM me for more details

Post #543
Posted Tuesday, February 17, 2009 12:30:14 AM


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Hey h2rudl, I just played through what was available of your map, and it was awesome! I'd love to see it when it's complete, although I have a bit of criticism:

1: Lack of breakable objects- even the windows are static.
2: pyramid shaped hills- too slanted.
3: No real quest elements or storyline- big deal, don't really care.
4: Complete lack of puzzles. One thing I loved about your map was the fact that it was action oriented, unlike the original Hexen, which left me wandering aimlessly to find what to do next. I thought your map was really fun, although some slight puzzle elements might have helped.

Other than that, it was awesome! Keep it up!



Oh, right, first post. Hello everyone!

Post #617
Posted Thursday, February 19, 2009 2:33:40 PM
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Thanks for feedback

About the windows: they were originally meant to be breakable and a bit translucent. But there is a Problem:, r_speeds (nomber of visible polys) will increase insanely and the compile-time would be several days I quess.

I know the terrain is very sucky. most of brushes are made with the quick object makers of QuArk. Now I can do it a lot better and more detailed even with better performance.

I know no storylne yet.

There will be puzzles


Progress is really slow at the moment, because I have to finish a quake1 map until 30.March

Nice frst post
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