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Hexen II model editor Expand / Collapse
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Posted Sunday, May 18, 2008 7:44:22 PM
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Hey guys!

I'm looking for a nice hexen II modeling program which lets you view, edit and make hexen II models from scratch. I've googled my *** off but it seems those programs are very hard to find. Does anyone happen to know where I can find such a program?

http://www.blackcrucible.com

Post #513
Posted Sunday, May 18, 2008 7:54:57 PM


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you could try quark, im still trying to figure out how to use it but everyone says its very helpful

http://quark.planetquake.gamespy.com/


Come Join The Fun Every Weekend @ The Portal Of Samkov - My Hexen II Server. PM me for more details

Post #514
Posted Monday, May 19, 2008 9:04:05 AM


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Well, a few years ago I was chatting to James Monroe on MSN (or was it IRQ?), and he emailed me the ACTUAL tool they used to design the Hexen II models in, its a special derivative of the old "qME" tool for Quake.

I got it here, shout if you still need to have it.

James Monroe was the Lead Developer on Hexen II..

Post #519
Posted Monday, May 19, 2008 9:58:37 AM
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Yes please, that would be very helpful.

I'm working on a new Hexen II mod and I'm trying to make a new player class where you can play as a skull wizard but I'm not so sure if I can do that because I honestly don't know anything about modeling and programming, but I'll give it a shot. 

You can send it to sergejaeken at gmail.com

http://www.blackcrucible.com

Post #520
Posted Monday, May 19, 2008 12:00:36 PM


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Hey Korax, could you send me the tool aswell please? A friend of mine and myself have planned to make a few character mods and this tool would be very helpful


thanks again


Come Join The Fun Every Weekend @ The Portal Of Samkov - My Hexen II Server. PM me for more details

Post #521
Posted Tuesday, May 20, 2008 12:27:11 PM


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I've sent the emails.. Lemme know if it helped you any.
Post #523
Posted Tuesday, May 20, 2008 11:32:22 PM


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thanks a ton man, works great


Come Join The Fun Every Weekend @ The Portal Of Samkov - My Hexen II Server. PM me for more details

Post #525
Posted Wednesday, May 21, 2008 12:21:59 PM
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Yeah everything works. Thanks alot!

http://www.blackcrucible.com
Post #528
Posted Thursday, May 22, 2008 1:22:33 PM
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Hi It's nice to see that I m not the only one who is working on a hexen II map

So I have some tips for hexen 2 mapping:

1)when compiling u need to add the command "-watervis" to the qbsp tool. Otherwise the water is not vised!

2)QuArK and BSP are the only editors that support hexen2 and are more or less up to date.
There are a lot of options in QuArK that you have to set otherwise you will run into a lot of compiling errors and warnigns and HOM effects.
Example: QuArK actually does not suit for quake and HexenII because it tends to write a lot of decimals to the .map file. I recommend to set the output map format to classic quake (= no decimals.)
Bsp is a little bit more conservative with less features, but very clean and stable.
There are some very good editors for quake like gtkradiant or ogier. They do not work for hexen2 but it is possible do do the brushwork with them and finish the map later with QuArK or BSP.

3) for questions I can recommend
http://www.celephais.net/board/forum.php
Post #536
Posted Friday, May 23, 2008 8:31:45 AM
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Hey thanks!

But I already am using an older version of worldcraft. I've tried both editors you mentioned but Worldcraft suits me best.

But thanks anyway for the reply. I'd like to see some work in progress of your map.

http://www.blackcrucible.com

Post #538
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