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Forum Newbie
      
Group: Forum Members
Last Login: Saturday, September 01, 2007 10:49:58 PM
Posts: 3,
Visits: 24
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| I'm working on some external textures right now, and I can't seem to get them to appear in-game for testing purposes. I made a "textures" directory in my "data1" directory, and all my texture files are appropriately scaled, in pcx format, and use the original texture names. Am I doing something wrong or just forgetting something simple? I'm a little new at modding on this engine. Thanks in advance.
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Forum Newbie
      
Group: Forum Members
Last Login: Thursday, November 22, 2007 5:38:00 PM
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to get external Textures working ingame, you must have the corresponding .wal file for each Texture in your \data\textures Folder. The wal files are stored inside the .bsp; do the following steps, to get them:
1. Extract the .bsp from the Level you are working on from the Hexen II Pak file with a Pak utility (Pakexplorer etc.)
2. Download the uqetools from Korax' Download Section
3. Put all Files in a Folder, open up a Console Window and type: uqehx2bsp -onlytextures yourbspfile.bsp
This will extract all .wal Files from the bsp. I know, it's quite inconvenient but once you got the wal files from all Levels, you don't have to worry about them anymore.
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Forum Newbie
      
Group: Forum Members
Last Login: Saturday, September 01, 2007 10:49:58 PM
Posts: 3,
Visits: 24
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Thanks, that did it!
I was having problems on the syntax for the switches (I'm not too savy on that kinda stuff), and it kept deleting my bsp files and giving me errors, so I eventually gave up on the whole project completely. But that syntax worked and now that I'm able to test my textures as I make 'em, I plan on eventually redoing most if not all of 'em. I'll be sure to share my progress once I've got enough stuff to show for completed.
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