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Hexen II single player cooperative Expand / Collapse
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Posted Monday, July 30, 2007 11:33:53 PM
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Hey!

Would it be available to make a cooperative in a single player game?

Are the coop tools installed with v1.13?

Post #365
Posted Thursday, August 02, 2007 10:30:35 AM


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There is cooperative in single player ???

*--{ Master Of Destiny }--*
Post #370
Posted Thursday, August 02, 2007 3:03:59 PM
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Either you want to make a fool of yourself or you'r realy don't know...

Either way, how can i say this more simple:

TWO PEOPLE FROM DIFFERENT REGIONS PLAY THE SAME SINGLE PLAYER GAME THROUGH TCP/IP!!!

So which variant do you choose?

The dumbness or the lack of knowledge?

 

aaa

Post #371
Posted Thursday, August 02, 2007 11:06:58 PM


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Take it easy, Artas
Post #374
Posted Friday, August 03, 2007 12:52:01 PM
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So what aboput COOP?

Let's say i start Hexen single player and one of my friends joins me in the game, is that possible or just the proposal that we both can play multiplayer with monsters from single player what sux... 

Post #375
Posted Tuesday, August 07, 2007 5:28:52 PM
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Hey, do you want to play a coop with me?

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The saga of Serpent Raiders is eternal..... ::
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Post #384
Posted Wednesday, August 08, 2007 5:48:11 PM
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Ye hell, it would be an awesome EXP.

I have never ever played a COOP game before.

I have read in Gamespot forums that it is available even to save a game and then load the save with all of the players beying in the exact save place.

Is hamachi the tool required for connecting to other?

Post #386
Posted Wednesday, April 02, 2008 9:22:21 PM
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Korax, i know people are palying UQE Hexen II cooperative, don't know though is it on LAN or the NET.

Do you guarantee a LAN TCP/IP cooperative in the upcomming UQE release with 4 palyers available to join via komautator? Or is it possible now? It should be though..

And also the ability for the master server to save game and then laod it in a second cooperative session?

Like:

xxx.xxx.0.1

xxx.xxx.0.2

xxx.xxx.0.3

xxx.xxx.0.4

Post #471
Posted Monday, April 07, 2008 2:27:45 PM


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I'll have a look at that definitely.

I'm planning to re-write the whole engine to help clear-up a lot of issues.

Post #477