|
|
|
Junior Member
      
Group: Forum Members
Last Login: Monday, July 14, 2008 1:11:52 AM
Posts: 18,
Visits: 88
|
|
My first post here. 
When I came across the unofficial Quake Engine I was very happy. Hexen 2 is a pain to play with modern computers. I was very happy to be able to increase brightness, which wasn't working in default GLHexen 2.
Anyways, now on to my request. Maybe the brightness thing I mentioned is a clue that I don't have good eyesight, in fact I have a very hard time seeing in darkness and I have lost a lot of my peripheral vision so I won't see items unless my eyes are staring at a point near them on the screen.
So I figured it would be great to have the ability to have an option that maks all items of the game glow from a distance. Health vials, powerups, mana, etc. The glow could get reduced as I get nearer. This would be a lifesaver because I pretty much just run around the rooms of the game hoping to pick up any items. 
I hope you'll consider this idea, it would make Hexen 2 a lot more enjoyable for me like in the old days when my eyes were more useful.
|
|
|
|
|
Supreme Being
      
Group: Administrators
Last Login: Thursday, June 03, 2010 10:05:38 AM
Posts: 181,
Visits: 532
|
|
Hmm... Sounds like a interesting feature.  I'll have a look at how to make this happen, there will most probably be an update to UQE Hexen II in the coming months then I will have a look at how to add this feature.
|
|
|
|
|
Junior Member
      
Group: Forum Members
Last Login: Monday, July 14, 2008 1:11:52 AM
Posts: 18,
Visits: 88
|
|
Sounds good. I hope you figure something out. 
The way I see it is that each item could work kind of like a lens flare, their center emits a glow that gets stronger as you get farther away but from a certain distance it disappears to not make things too easy to spot.
Another method would be similar to Serious Sam's way, make a particle effect circle around the item, dragging the eyes' attention towards it.
I don't know how hard it is to add these to the engine but you are a great coder so I'm sure you will figure something out.
|
|
|
|