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Glowing items? Expand / Collapse
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Posted Friday, June 01, 2007 6:52:13 PM
Junior Member

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Last Login: Monday, July 14, 2008 1:11:52 AM
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My first post here.

When I came across the unofficial Quake Engine I was very happy. Hexen 2 is a pain to play with modern computers. I was very happy to be able to increase brightness, which wasn't working in default GLHexen 2.

Anyways, now on to my request. Maybe the brightness thing I mentioned is a clue that I don't have good eyesight, in fact I have a very hard time seeing in darkness and I have lost a lot of my peripheral vision so I won't see items unless my eyes are staring at a point near them on the screen.

So I figured it would be great to have the ability to have an option that maks all items of the game glow from a distance. Health vials, powerups, mana, etc. The glow could get reduced as I get nearer. This would be a lifesaver because I pretty much just run around the rooms of the game hoping to pick up any items.

I hope you'll consider this idea, it would make Hexen 2 a lot more enjoyable for me like in the old days when my eyes were more useful.
Post #333
Posted Thursday, June 07, 2007 10:05:21 PM


Supreme Being

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Last Login: Thursday, June 03, 2010 10:05:38 AM
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Hmm... Sounds like a interesting feature.

I'll have a look at how to make this happen, there will most probably be an update to UQE Hexen II in the coming months then I will have a look at how to add this feature.

Post #334
Posted Friday, June 08, 2007 2:48:48 AM
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Last Login: Monday, July 14, 2008 1:11:52 AM
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Sounds good. I hope you figure something out.
The way I see it is that each item could work kind of like a lens flare, their center emits a glow that gets stronger as you get farther away but from a certain distance it disappears to not make things too easy to spot.

Another method would be similar to Serious Sam's way, make a particle effect circle around the item, dragging the eyes' attention towards it.

I don't know how hard it is to add these to the engine but you are a great coder so I'm sure you will figure something out.
Post #335
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