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Posted Monday, January 22, 2007 2:53:22 PM


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When i set the game to 1280x1024 it looks too bright and the bloom appears to be disabled.. bpp 16/32 doesnt change anything
Actually any res after 1024*768 have that problem..
Hope there is a solution coz my lcd prefer 1280x1024
Greets for the bloom hope to see HDR soon
Post #303
Posted Monday, January 22, 2007 8:57:47 PM


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Ahh, its possible that your graphics card cannot copy that amount of screen pixels for the post process bloom effect.

Disable bloom by typing the following on the console: "gl_bloom 0".

This will disable the bloom effect. What actually happens is the effect cant render the pixels onto the post process surface, so that surface renders out white-blended and that brightens your screen.

Im planning to replace my current card with one that supports HDR then I'll add HDR to the engine.

Post #304
Posted Tuesday, January 23, 2007 7:20:43 PM


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My card is NV GF 7900 GTO 512MB 256Bit so im almost 101% sure that it can render bloom at 1280x1024 Just tested HL2:Lost Coast with bloom enabled and it was fine i have to ask some friend to check this out too..
I uploaded 2 screenshots in 1024 and 1280 res to see what i mean.
Hope you will get your new video card soon also i can help with the testing :p
edit: my friend have WS laptop and he have exactly the same problem in resolutions above 1024x768
edit2: tested with gl_bloom 0 and it works indeed, but maybe its engine-related issue because our cards are enough for bloom, i think

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Post #305
Posted Tuesday, January 23, 2007 11:14:05 PM


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Those card of yours should be more than capable,

I must be something Im doing wrong, or something in OpenGL I should call differently. From the screenshots I can see it doesnt successfully copy the screen pixels to the post process bloom surface.

I'll do some testing, and hopefully fix or improve the code there.

Thanks for the headsup.

Post #306
Posted Saturday, October 20, 2007 4:33:23 PM
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Got the same Problem my gfx card is a Nvidia 8500GT
Post #408
Posted Friday, October 26, 2007 9:18:04 AM


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Turn off the bloom effect.

Aparently OpenGL doesnt always get the screen captured (for post processing) successfully when theres more pixels to copy.

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