﻿<?xml version='1.0' encoding='UTF-8'?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/"><channel><title>Unofficial Quake Engine - Forums / Quake II / Modifications &amp; Editing </title><generator>InstantForum.NET v4.1.4</generator><description>Unofficial Quake Engine - Forums</description><link>http://forums.quake-engine.com/</link><webMaster>noreply@quake-engine.com</webMaster><lastBuildDate>Sat, 31 Jul 2010 08:14:23 GMT</lastBuildDate><ttl>20</ttl><item><title>In great need of a compiler</title><link>http://forums.quake-engine.com/Topic336-15-1.aspx</link><description>I had a 30-day trial of Visual C++ but that ran out a long time ago so I can no longer compile my code.&lt;br&gt;&lt;br&gt;If you are curious, I was working on a simple mod that adds many single-player altering cvars, like enemy damage multiplier, enemy health multiplier, max ammo for each weapon, and I can go on into infinity. But as I see bugs pop up one by one it gets annoying to not be able to compile the fixed version of the code.&lt;br&gt;&lt;br&gt;So I was wondering if anyone knows a good open-source compiler?&lt;br&gt;Though I should tell you that I barely know anything about coding and the compiling process so I'd love a compiler that doesn't have too complicated interface.&lt;br&gt;&lt;br&gt;By the way, Korax, if you want you could implement something like this into the future Quake 2 engine that you will release. I bet many single-players would enjoy replaying Quake 2 more with a few alterations to the gameplay. :)</description><pubDate>Tue, 12 Jun 2007 21:37:01 GMT</pubDate><dc:creator>Bjossi</dc:creator></item></channel></rss>