﻿<?xml version='1.0' encoding='UTF-8'?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/"><channel><title>Unofficial Quake Engine - Forums / Quake II / General Discussion  / Quake2 BSP Renderer + source code / Latest Posts</title><generator>InstantForum.NET v4.1.4</generator><description>Unofficial Quake Engine - Forums</description><link>http://forums.quake-engine.com/</link><webMaster>noreply@quake-engine.com</webMaster><lastBuildDate>Sat, 31 Jul 2010 08:08:04 GMT</lastBuildDate><ttl>20</ttl><item><title>Quake2 BSP Renderer + source code</title><link>http://forums.quake-engine.com/Topic631-14-1.aspx</link><description>I'm releasing during the next week or two a fairly complete Quake2 BSP Renderer including its source code under GPL. Its basically a test renderer I built from scatch to see how XNA and Shader Models work. I'm planning to re-write the whole Quake2 game to C# and XNA in my sparetime once this is released.&lt;/P&gt;&lt;P&gt;I will also be adding loading pathways for Quake1 and Hexen2 with this coming project.</description><pubDate>Thu, 07 May 2009 12:31:16 GMT</pubDate><dc:creator>Korax</dc:creator></item></channel></rss>