﻿<?xml version='1.0' encoding='UTF-8'?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/"><channel><title>Unofficial Quake Engine - Forums / Hexen II / Wish List  / UQEH2114 Feature Requests / Latest Posts</title><generator>InstantForum.NET v4.1.4</generator><description>Unofficial Quake Engine - Forums</description><link>http://forums.quake-engine.com/</link><webMaster>noreply@quake-engine.com</webMaster><lastBuildDate>Wed, 20 Aug 2008 22:51:12 GMT</lastBuildDate><ttl>20</ttl><item><title>RE: UQEH2114 Feature Requests</title><link>http://forums.quake-engine.com/Topic358-12-1.aspx</link><description>A Sky shader would be also very nice :D</description><pubDate>Fri, 30 May 2008 21:21:56 GMT</pubDate><dc:creator>h2rudl</dc:creator></item><item><title>RE: UQEH2114 Feature Requests</title><link>http://forums.quake-engine.com/Topic358-12-1.aspx</link><description>I´d like uqe to finally be better than NewHexen in every aspect. It´s kind of unfullfilling to choose between an engine that is good, and one that is better but worse in some aspects. The aspects where NewHexen is superior are:&lt;br&gt;&lt;br&gt;+model interpolation&lt;br&gt;+underwater effects&lt;br&gt;+better looking menus (title screen, loading screens, text)&lt;br&gt;+demoness available in old mission&lt;br&gt;+you can select old/new mission in "new game" menu&lt;br&gt;</description><pubDate>Fri, 30 May 2008 01:09:43 GMT</pubDate><dc:creator>Bob79</dc:creator></item><item><title>RE: UQEH2114 Feature Requests</title><link>http://forums.quake-engine.com/Topic358-12-1.aspx</link><description>I'll keep that in mind. ;)</description><pubDate>Tue, 20 May 2008 12:28:34 GMT</pubDate><dc:creator>Korax</dc:creator></item><item><title>RE: UQEH2114 Feature Requests</title><link>http://forums.quake-engine.com/Topic358-12-1.aspx</link><description>well in heretic II you can set a message of the day on your server, and when someone joins your server it will be displayed on their screen&lt;br&gt;&lt;br&gt;&lt;br&gt;for example "Hello My Friend" is a common message of the day displayed on the middle of my screen when i join many heretic II servers</description><pubDate>Mon, 19 May 2008 12:16:25 GMT</pubDate><dc:creator>Samkov</dc:creator></item><item><title>RE: UQEH2114 Feature Requests</title><link>http://forums.quake-engine.com/Topic358-12-1.aspx</link><description>Message of the day?</description><pubDate>Mon, 19 May 2008 08:56:34 GMT</pubDate><dc:creator>Korax</dc:creator></item><item><title>RE: UQEH2114 Feature Requests</title><link>http://forums.quake-engine.com/Topic358-12-1.aspx</link><description>a message of the day feature would be really cool</description><pubDate>Sun, 18 May 2008 18:13:48 GMT</pubDate><dc:creator>Samkov</dc:creator></item><item><title>RE: UQEH2114 Feature Requests</title><link>http://forums.quake-engine.com/Topic358-12-1.aspx</link><description>I would like the selected inventory item to be retained between map loads.</description><pubDate>Tue, 13 May 2008 06:39:35 GMT</pubDate><dc:creator>Koldman</dc:creator></item><item><title>RE: UQEH2114 Feature Requests</title><link>http://forums.quake-engine.com/Topic358-12-1.aspx</link><description>Of course if got a link:)&lt;br&gt;&lt;br&gt;http://user.tninet.se/~xir870k/&lt;br&gt;</description><pubDate>Fri, 26 Oct 2007 12:24:00 GMT</pubDate><dc:creator>h2rudl</dc:creator></item><item><title>RE: UQEH2114 Feature Requests</title><link>http://forums.quake-engine.com/Topic358-12-1.aspx</link><description>do you have a link for "aquirRe" ?&lt;/P&gt;&lt;P&gt;Thats a few good enhancements you have there! :)</description><pubDate>Fri, 26 Oct 2007 09:19:20 GMT</pubDate><dc:creator>Korax</dc:creator></item><item><title>RE: UQEH2114 Feature Requests</title><link>http://forums.quake-engine.com/Topic358-12-1.aspx</link><description>Some more requests:D&lt;br&gt;&lt;br&gt;&lt;br&gt;Making UQE better for mappers&lt;br&gt;&lt;br&gt;&lt;br&gt;1)Tools:&lt;br&gt;&lt;br&gt;WARNING: CutNodePortals_r:new portal was clipped away&lt;br&gt;&lt;br&gt;It would be nice to have an output that says where the new portal was clipped away&lt;br&gt;Like aquirRe's qbsp:&lt;br&gt;WARNING: CutNodePortals_r:new portal was clipped away at ,x,y,z&lt;br&gt;&lt;br&gt;and also where the maximum of leafs are visible and how much those leafs are&lt;br&gt;&lt;br&gt;Curently:&lt;br&gt;&lt;br&gt;&lt;br&gt;average leafs visible: 633&lt;br&gt;&lt;br&gt;better:&lt;br&gt;&lt;br&gt;average leafs visible: 633&lt;br&gt;maximum leafs visible: 2000 at ,x,y,z&lt;br&gt;&lt;br&gt;&lt;br&gt;2)change /skies/ dictionary to /gfx/env/&lt;br&gt;&lt;br&gt;&lt;br&gt;3)a UQE-base dictionary like joequake has, because I curently have three HexenII dictionaries&lt;br&gt;</description><pubDate>Sat, 20 Oct 2007 19:09:45 GMT</pubDate><dc:creator>h2rudl</dc:creator></item><item><title>RE: UQEH2114 Feature Requests</title><link>http://forums.quake-engine.com/Topic358-12-1.aspx</link><description>Good Idea :)</description><pubDate>Thu, 27 Sep 2007 08:56:35 GMT</pubDate><dc:creator>Korax</dc:creator></item><item><title>RE: UQEH2114 Feature Requests</title><link>http://forums.quake-engine.com/Topic358-12-1.aspx</link><description>"light bloom" instead of the full-screen bloom, at least as an option. I think if glass, torches, lava, water, and maybe a few other light-emitting textures bloomed then it would run smoother and still look great. Qrack does this and it runs great &amp; looks great, whereas UQE isn't as playable with bloom on and ghosting of images occurs.&lt;br&gt;&lt;br&gt; "Lumas". There are some textures in the game that would just look sweet if there were lumas to enhance them. For instance, the buttons that light when you press them (they look too muddy now), the eyes of the enemies (too faint), and some items too.&lt;br&gt;&lt;br&gt;&lt;br&gt;Keep up the great work! &lt;br&gt;</description><pubDate>Thu, 20 Sep 2007 08:12:18 GMT</pubDate><dc:creator>Eirinjas</dc:creator></item><item><title>RE: UQEH2114 Feature Requests</title><link>http://forums.quake-engine.com/Topic358-12-1.aspx</link><description>The return of detail textures, please</description><pubDate>Tue, 18 Sep 2007 04:38:53 GMT</pubDate><dc:creator>TaxAkla</dc:creator></item><item><title>RE: UQEH2114 Feature Requests</title><link>http://forums.quake-engine.com/Topic358-12-1.aspx</link><description>I've got four requests, all of which are related to improving widescreen support.&lt;br&gt;&lt;br&gt;First, it would be good to be able to select resolutions within the game after launching GLHexen2.exe, like you can with Hexen2.exe.&lt;br&gt;&lt;br&gt;Second, the list of available resolutions would ideally be populated from information retrieved from the system. That is, if the user's system supports an oddball resolution like 1920x692, that resolution should be fetched and put into the menu. If this is impractical to do and all that can be done is hard-code a list of resolutions, these ones are all important to widescreen users, and should all be supported:&lt;br&gt;1280x720, 1280x768, 1280x800, 1440x900, 1680x1050, 1920x1080, 1920x1200&lt;br&gt;&lt;br&gt;Third, the FOV parameter doesn't appear to work. It should work.&lt;br&gt;&lt;br&gt;Finally, it would be great if widescreen resolutions resulted in being able to see more on the left and right, instead of seeing less on the top and bottom. The only Quake 1 engine I know about that does this is [url=http://icculus.org/twilight/darkplaces/download.html]Darkplaces[/url]. This might not be the best way to accomplish this, but I have what I think is a quick and dirty solution.&lt;br&gt;&lt;br&gt;Basically, you'll need to have two FOV variables. I'll call them oldFOV and newFOV. oldFOV reflects the number that the FOV var is set to, and is the number returned whenever the player types 'FOV', and is the variable that gets set whenever the player sets the FOV or when the config file is read. newFOV is invisible to the user, but is the number that actually gets used when drawing the display.&lt;br&gt;&lt;br&gt;What you do is, whenever the video engine restarts, or whenever the oldFOV changes, you'll need to do this:&lt;br&gt;&lt;br&gt;newFOV = 2 * atan( ( (3*xres)/(4*yres) ) * tan(oldFOV/2) )&lt;br&gt;&lt;br&gt;Note that if you use a standard resolution where the xres is 33% larger than the yres, such as 800x600, newFOV will be exactly the same as oldFOV.</description><pubDate>Sun, 05 Aug 2007 18:57:22 GMT</pubDate><dc:creator>The_cranky_hermit</dc:creator></item><item><title>RE: UQEH2114 Feature Requests</title><link>http://forums.quake-engine.com/Topic358-12-1.aspx</link><description>Well it is also possible that this is not an engine-bug</description><pubDate>Sun, 05 Aug 2007 13:45:57 GMT</pubDate><dc:creator>h2rudl</dc:creator></item><item><title>RE: UQEH2114 Feature Requests</title><link>http://forums.quake-engine.com/Topic358-12-1.aspx</link><description>Hi, i'm new here and have only one request (for now):&lt;br&gt;Hexen II crashes, when traveling from the Bridge of Stars to the Lair of Death at the End of the Mesoamerican Hub. This issue has already been posted some time ago, but it still happens so it would be quite nice if it gets fixed in the next release. &lt;br&gt;&lt;br&gt;</description><pubDate>Sun, 05 Aug 2007 13:39:23 GMT</pubDate><dc:creator>Bishop</dc:creator></item><item><title>RE: UQEH2114 Feature Requests</title><link>http://forums.quake-engine.com/Topic358-12-1.aspx</link><description>Yes, on the fly rez changing will be quite nice. :)&lt;P&gt;I can port the intepoleration code from the old NewHexen sources; The only issue that needs to be looked at before introducing this into UQE is some of the models isnt compatible with this feature.. they werent designed according to it. To experiment I could add the feature and add some kind of epsilon coding to help reduce the visibility if these incompatibilities.&lt;/P&gt;&lt;P&gt;Add this will definitely make the engine feel more.. modern. :)&lt;/P&gt;&lt;P&gt;I've also been thinking about adding OpenAL support, but Im not sure how much work that would be.. Im still checking that out. ;)</description><pubDate>Sat, 28 Jul 2007 09:24:26 GMT</pubDate><dc:creator>Korax</dc:creator></item><item><title>RE: UQEH2114 Feature Requests</title><link>http://forums.quake-engine.com/Topic358-12-1.aspx</link><description>Can't wait for the next version :)&lt;br&gt;&lt;br&gt;So here are my requests:&lt;br&gt;&lt;br&gt;A UQE tools update to decrease the compilting time would be nice if possible&lt;br&gt;On-the-fly resolution changing&lt;br&gt;MDL interpolation&lt;br&gt;</description><pubDate>Fri, 27 Jul 2007 22:00:48 GMT</pubDate><dc:creator>h2rudl</dc:creator></item><item><title>UQEH2114 Feature Requests</title><link>http://forums.quake-engine.com/Topic358-12-1.aspx</link><description>Well, this is the official call for submission for features/fixes requests from you, the community! :)&lt;/P&gt;&lt;P&gt;So, what fixes and features would you like to see for the next version?</description><pubDate>Fri, 27 Jul 2007 11:51:08 GMT</pubDate><dc:creator>Korax</dc:creator></item></channel></rss>