﻿<?xml version='1.0' encoding='UTF-8'?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/"><channel><title>Unofficial Quake Engine - Forums / Hexen II / Modifications &amp; Editing  / DM Map Release: Dram13 / Latest Posts</title><generator>InstantForum.NET v4.1.4</generator><description>Unofficial Quake Engine - Forums</description><link>http://forums.quake-engine.com/</link><webMaster>noreply@quake-engine.com</webMaster><lastBuildDate>Sat, 31 Jul 2010 08:07:45 GMT</lastBuildDate><ttl>20</ttl><item><title>RE: DM Map Release: Dram13</title><link>http://forums.quake-engine.com/Topic648-11-1.aspx</link><description>Now i am run these map in deathmatch mode thx.</description><pubDate>Mon, 26 Oct 2009 15:50:19 GMT</pubDate><dc:creator>RaVeN</dc:creator></item><item><title>RE: DM Map Release: Dram13</title><link>http://forums.quake-engine.com/Topic648-11-1.aspx</link><description>Hey always nice to see new hexen2 maps. :D&lt;br&gt;Good job!&lt;br&gt;&lt;br&gt;But there is a lot of space for improvement:&lt;br&gt;Light: &lt;br&gt;looks way to contrasty, general rule is never to make areas that are completely black or fullbright. So a strategy is for example to make tiny little light spots somewhere in the outdoor area. Like torches near the path or something like that.&lt;br&gt;&lt;br&gt;You need to put an info_player_start entity somewhere as spawnpoint for SP (just for testing)&lt;br&gt;I think it is the problem RaVeN has.&lt;br&gt;&lt;br&gt;The water looks a bit too comic like.&lt;br&gt;In the house I would put chairs and tables as entities instead of actual brushwork. &lt;br&gt;And I would use varying textures for the ceiling and walls, looks more realistic.</description><pubDate>Mon, 26 Oct 2009 14:41:19 GMT</pubDate><dc:creator>h2rudl</dc:creator></item><item><title>RE: DM Map Release: Dram13</title><link>http://forums.quake-engine.com/Topic648-11-1.aspx</link><description>And how to use it? how to run that map? how to start new game on these map? i cant (((</description><pubDate>Thu, 22 Oct 2009 11:26:42 GMT</pubDate><dc:creator>RaVeN</dc:creator></item><item><title>DM Map Release: Dram13</title><link>http://forums.quake-engine.com/Topic648-11-1.aspx</link><description>Here's a DM map I made a while back for my Hexen II ubermod:  Peanut...&lt;br&gt;&lt;br&gt;Nice outdoorsy place with a road, a cave, a cottage, a pond and some wilderness to fight around.&lt;br&gt;&lt;br&gt;See attachment.  Enjoy!  :D</description><pubDate>Wed, 07 Oct 2009 05:24:02 GMT</pubDate><dc:creator>Shanjaq</dc:creator></item></channel></rss>