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Junior Member
      
Group: Forum Members
Last Login: Saturday, November 25, 2006 6:45:37 AM
Posts: 11,
Visits: 61
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Here's 2 features that would be great if UQE supported it:
Dynamic Music:
Nothing too fancy, but being able to start, stop, fade in/out and between different tracks via some sort of ingame trigger would be awesome and help me a lot when I start concentrating on RH's music.
Better Sound Effect Support:
Currently the amount of available sound effects is hard coded into the progs.dat, making using more SFX more trouble than it should be. There should be a universal ambient sound entity that:
- Can play any looping or non-looping sound effect (Of the correct file type) that is located with in the proper file directory, without the need for creating new code for each sound effect.
- Be either triggered or set to play automatically.
- Has a settable interval between sound playback as well as the option for a random delay added onto the interval.
- Have a settable range and decay field which controls how far the sound will be audible, and how fast it decays the closer/farther away the player is.
The last one may be more of a problem with the progs.dat, than something that can be solved via UQE, but It's something that's been bothering me for a long time.
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Supreme Being
      
Group: Administrators
Last Login: Yesterday @ 9:06:34 AM
Posts: 163,
Visits: 451
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| Hey Razumen, I'll take a look at them.. Ive been looking at sometime see how possible it might be to replace the dated Hexen2 soubd system with OpenAL maybe. I think theres more possibilities with it, one of them is access to EAX, which would be a great addition.  The how and when is the main issue.  I'll take a look at how the progs and engine handles adding sound fx..
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